Watch Dogs 2: Game Director Danny Belanger on the franchise’s new tone

Matt Gosper, Stevivor: In comparison to the original Watch Dogs, what would you define as the key pillars of Watch

Xbox’s Phil Spencer: VR will come to Project Scorpio when it doesn’t feel like “demos and experiments”

Sitting down with Phil Spencer last month in Sydney, the Head of Xbox discussed where virtual reality sits in his

Xbox’s Phil Spencer on Alan Wake 2: Remedy “has to want to make the game”

Finishing up our conversation with Phil Spencer, Head of Xbox, we put him through a lightning round-style series of questions

Xbox’s Phil Spencer: Licensing arrangements mean Xbox Fitness can’t be made available offline

Finishing up our recent conversation with Phil Spencer, Head of Xbox, we put him through a lightning round-style series of questions

Titanfall 2 isn’t native 4K on PS4 Pro, but has a more stable frame rate and resolution

Titanfall 2 is one of the first games to take advantage of the increased power of the PS4 Pro —

Xbox’s Phil Spencer: Xbox Play Anywhere’s drawcard is cross-platform play with friends, not cross-saves

Head of Xbox, Phil Spencer, recently sat down with Stevivor to explain just what Xbox Play Anywhere’s biggest strength is.

Xbox’s Phil Spencer: Expect cross-collaboration between Microsoft Game Studios developers

Speaking with Stevivor last month in Sydney, Head of Xbox, Phil Spencer, said that Microsoft Game Studios development houses will

Gears of War 4: The voice of J.D. Fenix, Liam McIntyre, is proud to be called a gamer

Sitting down to sit with Stevivor, the voice of J.D. Fenix in Gears of War 4, Adelaide-born Liam McIntyre, said he’s

Gears of War 4: The Coalition’s Chuck Osieja on its different style of gun porn

Ahead of EB Expo in Sydney last week, Stevivor has the chance to sit down with The Coalition’s Chuck Osieja

Destiny: Phil Spencer can’t jump, just like the rest of us

I’ll admit it: I seized a once in a lifetime opportunity to have Phil Spencer sign my Xbox One. In

Call of Duty: Infinite Warfare: Kit Harrington and Conor McGregor’s performances were enhanced digitally

Sitting down with Stevivor, Infinity Ward’s Brian Horton, Studio Art Director on Call of Duty: Infinite Warfare, explained how the developer got

The Coalition’s Chuck Osieja on defining Gears of War’s DNA to make Gears 4

Speaking with Stevivor, The Coalition’s Chuck Osieja explained the work the new development house had to put in to define

For Honor: Play it to “wake up the warrior inside of you”, says Creative Director

Simply put, For Honor Creative Director Jason VandenBerghe just wants you to play his game. “One thing that for me

For Honor: Creative Director Jason VandenBerghe on its changing meta

Stevivor was able to get hands-on with For Honor when it was first publicly announced two years ago at E3. With

Gears of War 4: Lead Campaign Designer talks new characters and improving old mechanics

Gears of War 4 is ushering in a new generation in more ways than one. It’s the first new instalment

Xbox: Phil Spencer on the brand before and after his leadership

Phil Spencer is all kinds of cool. As I entered the Shangri-La’s Grand Apartment, with sweeping views of the Sydney