Far Cry 5’s Guns and Fangs for Hire are truly special, says Ubisoft

Speaking with Stevivor, Far Cry 5‘s Dan Hay detailed the game’s special Guns and Fangs for Hire characters. Thanks to

Far Cry 5’s Boomer the dog named after a “nuts and crazy and fun” real life equivalent

Boomer the dog, arguably Far Cry 5‘s best companion, wasn’t named after the fair dinkum Aussie kangaroo. Instead, he takes

Ubisoft hopeful South Park: The Fractured But Whole won’t have censored bits in Australia

Ubisoft is hopeful that the antics within South Park: The Fractured But Whole will not need to be censored in order to

Crackdown 3: Terry Crews is a playable character because he asked to be

Terry Crews is a playable character in Crackdown 3 because he asked to be, Sumo Digital has told Stevivor. “Terry Crews basically

Zenimax on The Elder Scrolls Online: Morrowind’s new Battlegrounds 4v4v4 PvP

As much as The Elder Scrolls Online: Morrowind wants to appeal to Elder Scrolls fans with a return to a

Impulse Gear’s Seth Luisi on Farpoint, PlayStation VR’s sci-fi shooter

Steve Wright, Stevivor: This is a VR shooter, it’s not a shooter that has VR components. It probably wasn’t tacked on

Prey: No, you can’t mimic a post-it note

Sadly, Morgan Yu, nor the Mimics, will be able to turn into a “Not a Mimic” post-it note in Prey,

Prey: “Any of the endings” can be considered canon in case of a sequel, says Arkane

“Any” of Prey‘s multiple endings could work as canon if a sequel is made, Arkane’s Raphael Colantonio today told Stevivor.

Star Wars: Battlefront 2: LucasFilm, Motive say Iden Versio is a role model like Leia or Rey

Star Wars: Battlefront 2‘s single-player campaign revolves around a heroic figure in the evil Galactic Empire, prompting us to ask

Star Wars: Battlefront 2: DICE, Criterion and Motive are listening to fans

Star Wars: Battlefront 2 will continue to improve upon itself as the original Battlefront did after release, Criterion’s Matt Webster told Stevivor.

Prey: Arkane’s Susan Kath on what sets it apart from Dishonored

There are more differences between Prey and Dishonored then one would originally think, Arkane’s Susan Kath recently told Stevivor. “We’ve not done

Arkane’s Ricardo Bare on design differences between Prey and Dishonored

The walls of Arkane’s Austin studio look to be covered in inspirational posters. You know the type — a cat

Prey: Arkane’s Raphael Colantonio on the “open space station” genre

Prey developer Arkane Studios loves to throw around the term “open space station” when talking about its upcoming game. Stevivor spoke with

Prey: Why detailing the underside of a table is incredibly important

Prey is incredibly detailed for good reason, Producer Susan Kath told Stevivor. “We make immersive sims — that’s what we do,”

Arkane’s Ricardo Bare and Susan Kath on Prey’s many sci-fi influences

Arkane Studios wears its love of sci-fi on its sleeve, and that’s quite fitting — the upcoming Prey is firmly rooted

Old Time Hockey’s Story mode: No difficulty changes planned, but more control schemes on the way

Old Time Hockey’s Karthik Venkateshan has told Stevivor the initial difficulty of the game’s Story mode “was a hard choice and an