Video: 343’s Clay Jensen on Halo Wars 2

Stevivor sat down with 343 Industries’ Clay Jensen earlier in the week to discuss Halo Wars 2. In the video below,

Georgia Van Cuylenburg, Final Fantasy XIII’s Vanille, on internet abuse, voice acting via Twitch and Aussie representation

Georgia Van Cuylenburg is most well-known as the voice behind Final Fantasy XIII’s Oerba Dia Vanille. Much like Final Fantasy

Mass Effect: Andromeda: Bioware’s Mike Gamble on a lack of strict character classes

Speaking with BioWare’s Michael Gamble, Producer on Mass Effect: Andromeda, we discussed the move from strict classes to a more fluid

Mass Effect: Andromeda: Displeasure over Mass Effect 3’s ending hasn’t hung a cloud over development

Starting off a conversation with BioWare’s Michael Gamble about Mass Effect: Andromeda, I immediately landed a low blow, talking about fan reception

Prey: Arkane’s Seth Shain on hilarious, unexpected ways abilities can be chained

During our time at Arkane Studios in Austin, Stevivor heard some interesting stories of unexpected outcomes during the development stages

343 Industries: Halo Wars 2 shows the franchise’s renewed commitment to PC

Speaking with Stevivor, 343 Industries’ Bonnie Ross said that Halo Wars 2 signifies the franchise’s renewed commitment to PC and its players. “We want to

Mass Effect: Andromeda: BioWare on PS4 Pro, Scorpio and the likelihood of a Switch release

Speaking with Stevivor, BioWare’s Michael Gamble talked Mass Effect: Andromeda on current-gen systems, its PS4 Pro upgrades and the likelihood of

Prey: Arkane’s Ricardo Bare on male or female protagonist Morgan Yu

Speaking with Stevivor, Arkane’s Ricardo Bare explained the reasons that the upcoming Prey will offer the player the choice of a

Mass Effect: Andromeda won’t offer a virtual reality add-on

BioWare’s Michael Gamble, Producer on Mass Effect: Andromeda, told Stevivor that a virtual reality add-on isn’t planned for the game.

Prey: Arkane’s Seth Shain on the design of Talos 1’s mysterious aliens

Speaking with Stevivor, Arkane’s Seth Shain, Lead System Designer on Prey, went into detail on the design of the game’s mysterious

Prey has evolved through “happy accidents” caused by creative linking of systems and powers

Members of Arkane Studios used a recent studio tour in Austin, Texas to tell Stevivor that Prey continues to surprise and impress

Halo Wars 2 has been impacted by the events of Halo 5 and influences the franchise’s core itself

Speaking with Stevivor, 343 Industries Kevin Grace explained just how Halo Wars 2 will fit into the larger Halo universe. “The Halo

Halo Wars 2: Just like Cortana, its AI characters will need to worry about rampancy

Halo Wars 2 Narrative Director, Kevin Grace, has told Stevivor that artificial intelligence (AI) inside the real-time strategy isn’t immune

Dead Rising 4: Capcom Vancouver’s Joe Nickolls on why the timer’s been removed

Speaking with Stevivor, Capcom Vancouver’s Joe Nickolls elaborated on the decision making process that removed the countdown timer from Dead Rising

#TuesdaysWithPhil: All of Stevivor’s chats with Head of Xbox, Phil Spencer

We’ve had a good run with our #TuesdaysWithPhil posts, each focusing on a specific part of Xbox or Windows 10

Project Scorpio: This is how Xbox’s Phil Spencer describes a teraflop

In conversation with the Head of Xbox, Phil Spencer, we asked how he describes a teraflop when trying to sell