Forza Horizon 3: Here’s how Aussie icons like The Twelve Apostles will be as lifelike as possible

Sitting down with Playground Games’ Ben Penrose in Melbourne earlier in the month, Stevivor was able to delve deep into

Victor Garber on the appeal of Legends of Tomorrow’s Firestorm

Sitting down with Victor Garber earlier in the year, Stevivor had a chance to speak to the long-time actor about

Mafia III: Art Director Dave Smith on the its look and feel

Stevivor recently sat down with Dave Smith, Art Director on Hangar 13’s Mafia III to discuss the look of the game…

Dominic Purcell on Legends of Tomorrow’s Heat Wave: “He’s a hero”

Earlier in the year, Stevivor had the opportunity to sit down with Dominic Purcell, Mick Rory (Heat Wave) on DC’s Legends

Brandon Routh on playing both Superman and the Atom

Stevivor sat down with Brandon Routh earlier in the year to discuss both DC’s Legends of Tomorrow and the actor’s

Legends of Tomorrow’s Caity Lotz on differences between DC and Marvel television universes

Speaking with Stevivor earlier in the year, DC’s Legends of Tomorrow’s Caity Lotz described the differences between the DC and Marvel

Forza Horizon 3’s Australia: Map and city selection explained by Art Director Ben Penrose

Sitting down with Forza Horizon 3 Art Director, Ben Penrose, it was hard to ignore the elephant in the room. That

Bungie’s Deej on Destiny: Excellent storytelling started in “The Taken King” continues in “Rise of Iron”

Speaking with Bungie’s David ‘DeeJ’ Dague at Gamescom, the Community Manager asserted that the same high-quality storytelling found within Destiny‘s

Destiny: “Rise of Iron”: Bungie’s DeeJ on the expansion’s upcoming Raid

David ‘DeeJ’ Dague raised an eyebrow at Gamescom last month when we remarked that the Raid in Destiny: “Rise of

FIFA 17: What the Frostbite engine really means to The Journey

Stevivor spoke to Nick Channon, Producer on EA Vancouver’s FIFA 17, about the impact DICE’s Frostbite engine had made upon the popular

Forza Horizon 3: Aussies should expect to see familiar sights… right down to Telstra phone booths

Sitting down to talk to Stevivor about Forza Horizon 3, Playground Games’ Art Director, Ben Penrose, first explained that he

Destiny’s current progression paths won’t be nerfed by “Rise of Iron”

Speaking with Stevivor at Gamescom, Bungie’s David ‘DeeJ’ Dague asserted that Destiny’s “Rise of Iron” update won’t nerf progression paths

Overwatch: Principal Designer Scott Mercer details changes to its second competitive season

Overwatch’s second competitive season is up and running, and things are already quite different compared to the multiplayer shooter’s premiere offering.

Gears of War 4: The Coalition’s Ryan Cleven on how classes will change Horde 3.0

Speaking with Stevivor about Gears of War 4‘s new Horde 3.0 mode, The Coalition’s Lead Multiplayer Designer, Ryan Cleven, went into

Gears of War 4: Horde 3.0 lets you decide how to best defend against wave after wave

Speaking with Stevivor, The Coalition’s Ryan Cleven, Lead Multiplayer Designer on Gears of War 4, said the game’s Horde 3.0

Destiny’s “Rise of Iron”: Bungie’s DeeJ says Supremacy is all about honour

Stevivor took the opportunity at Gamescom last month to sit down with Bungie’s David ‘DeeJ’ Dague, Destiny‘s Community Manager, to discuss