Interviews

Stevivor Series Ten Count with Australian WWE Diva Emma

Taking time away from her busy schedule, Australia’s first WWE Diva was nice enough to have

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Interview: Blizzard’s Chris Sigaty and Alan Dabiri on Heroes of the Storm

Blizzard has now released its next big new game which takes characters from their vast universes and smashes them

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Gears of War will continue to offer split-screen co-op, unlike Halo

While Halo is going against its time-honoured tradition of split-screen co-op in Halo 5: Guardians, it appears that Gears of

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Interview: Starcraft 2 pro player Jared “PiG” Krensel

The Starcraft 2 World Championship Series Season 2 Premier League finals are heading to the Metro

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Interview: Splash Damage’s Neal Alphonso on Dirty Bomb

Stevivor recently had a chance to grill Neal Alphonso, Lead Designer of Splash Damage, about the studio’s

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Interview: StudioBento on their new documentary GameLoading: Rise of the Indies

A group of Australian filmmakers have released a documentary that explores the independent game development scene

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Interview: Simon “Swiffer” Papamarkos on The Chiefs League of Legends eSports Club

For two months, eight of the best League of Legends teams in Oceania battled it out

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DICE: Battlefront is more than Battlefield DLC; being built from the ground up

At Star Wars Celebration in Anaheim this weekend, Stevivor had the opportunity to chat with DICE

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We may see more of “iconic” Australia in future Call of Duty releases

It seems the truth of the matter as to why Sydney’s been featured as Call of Duty’s

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Sydney almost featured in Call of Duty: Advanced Warfare’s campaign, now shows off multiplayer’s Exo Grapple

In a discussion with Stevivor on the origins of Call of Duty: Advanced Warfare‘s new, Sydney-based ‘Perplex’

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Final Fantasy’s Hajime Tabata: “Having a good story is as essential as good gameplay”

Watching the conference room doors, I can feel the weight of every accumulated moment: dreaming up

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Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2

With the release of the first episode of Resident Evil: Revelations 2 fast approaching, Stevivor sat down with Producer Michiteru

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Ready at Dawn on The Order: 1886’s replayability: the game encourages you to go back and try new things

As NeoGAF users lash out over allegations that The Order: 1886‘s playtime is a mere five hours,

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Ready at Dawn on The Order: 1886: “We want people excited for our game, but we also need to safeguard it”

Considering Stevivor sat down with Ready at Dawn’s Dana Jan and Garret Foster on the day

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Ready at Dawn on developing The Order: 1886 for the PS4: “[Moustache tech] is the base kernel of our engine”

In a chat with Ready at Dawn’s Garret Foster and Dana Jan yesterday, the pair delved

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