Game Producer Olivier Proulx on Deus Ex: Mankind Divided’s evolution, first foray into VR and more

Stevivor recently had the opportunity to sit down with Game Producer Olivier Proulx from Eidos Montreal. There, we discussed some

Dead Rising 4: Capcom Vancouver on Frank West, the new Exo suit and more

Stevivor was recently given the opportunity to sit down at San Diego Comic-Con to discuss Dead Rising 4 with Bryce Cochrane,

For Honor: Interview with Creative Director Jason VandenBerghe

For Honor’s dazzling multiplayer swordplay translated surprisingly well to the nuances of a three-pronged campaign during the E3 demo earlier this

Watch Dogs 2: Interview with Senior Producer Dominic Guay

Ahead of E3 earlier this month, Stevivor went hands-on with Watch Dogs 2 to check out San Francisco, the new

Hands-on Preview: Sea of Thieves

Sea of Thieves, Rare’s shared adventure game, is the No Man’s Sky of E3 2016. It’s tickled our fancy, the

South Park: The Fractured But Whole is further unifying gameplay with humour

South Park: The Stick of Truth was the envy of all licensed video games. Not only did it capture the

Audio: A Q&A with Marty Stratton, Game Director of Doom

A small but passionate crowd braved the Melbourne cold and rain this morning to attend a Doom Q&A with Game

Why Master of Orion is in no rush to leave early access for a full release

Stevivor flew to Sydney recently to attend a Master of Orion Producer Tour that was once touted as a Launch

DICE’s Daniel Berlin talks Battlefield 1’s setting, pacing and team focus (but confuses us about classes)

At the Battlefield 1 reveal event in San Francisco earlier this month, Stevivor spoke with Lead Game Designer at DICE, Daniel

Master of Orion: Forget Hamill, Dorn and de Lancie; play the game in Russian instead

Master of Orion has a treasure trove of legendary sci-fi voice actors behind it, including the likes of Star Wars’

Master of Orion is “do or die” for Wargaming, WG Labs

During a recent Master of Orion event in Sydney, Stevivor caught up with Wargaming Global Publishing Producer, Jacob Beucler, to discuss

The turning point for Battlefield was moving to consoles with Bad Company – DICE

DICE considers the “turning point” for the Battlefield series moving to consoles in full force with Battlefield: Bad Company in 2008.

ESL to open a Wargaming League studio in Melbourne, Australia

Wargaming’s eSports partner ESL looks poised to open a Melbourne-based League (WGL) studio, according to Alexey Kuznetsov, the publisher’s

Wargaming’s Victor Kislyi on bringing Master of Orion back to gamers

Wargaming CEO Victor Kislyi sees the new Master of Orion as a form of charity. “It was simple,” he told Stevivor

Wargaming’s Victor Kislyi: World of Warships could be a “more spectacular, more photorealistic” eSports title

Stevivor sat down with Wargaming CEO Victori Kislyi just ahead of World of Tanks’ WGL Grand Finals 2016 final matches. On

An Australian shoutcaster in Europe

There aren’t any Aussies playing in the World of Tanks’ League Grand Finals 2016 here in Warsaw, Poland, but