DICE’s Lars Gustavsson on EA’s adoption of Frostbite: “It’s like you’ve let your child out into the world”

At Gamescom last week, DICE’s Lars Gustavsson explained how excited he was to see EA use the developer’s Frostbite engine

Battlefield 1: A new multiplayer map will use fog like Sinai Desert uses sand

At Gamescom, DICE’s Lars Gustavsson teased an as yet unannounced map within Battlefield 1 that takes advantage of a blinding, sweeping

DICE’s Lars Gustavsson: “Levolution is the most depreciated word in the industry”

You can’t accuse DICE’s Lars Gustavsson of lacking a sense of humour. Speaking with Battlefield 1‘s Design Director at Gamescom this

The Stevivor Series Ten Count with WWE Portrait Artist, Rob Schamberger

Stevivor had the chance to sit down with WWE Portrait Artist, Rob Schamberger, fresh off a stint helping to reveal

Respawn on Titanfall 2’s multiplayer: “We’ve made the game predicatively unpredictable”

Stevivor used a recent tech test in Los Angeles to chat with Titanfall 2‘s Lead Multiplayer Designer, Todd Alderman. The

Titanfall 2: How MultiPlay-fuelled servers will work in Australia and New Zealand

The original Titanfall surprised Australian and New Zealand gamers alike when local servers were announced scant days after the game’s

Preview: Titanfall 2’s single-player campaign

In Los Angeles for a look into Respawn’s Titanfall 2, Stevivor had the chance to dive deep into its single-player campaign

Civilization VI: Domination and cultural victories are more alike than you think

It’s pretty easy to come into a game like Civilization VI and decide to crush everything under the might of

Civilization VI isn’t planned for consoles: “PC is the platform where Civilization VI fits the best”

Civilization: Revolution was a great game that finally brought the franchise to console players last generation. Its sequel, Revolution 2, was

Inclusivity & Civilization VI: More female representation, colour blind friendly assets

Civilization VI is looking to increase its (already fairly impressive) inclusivity in this iteration of the franchise. “It’s cool for

Game Producer Olivier Proulx on Deus Ex: Mankind Divided’s evolution, first foray into VR

Stevivor recently had the opportunity to sit down with Game Producer Olivier Proulx from Eidos Montreal. There, we discussed some

Dead Rising 4: Capcom Vancouver on Frank West, the new Exo suit and more

Stevivor was recently given the opportunity to sit down at San Diego Comic-Con to discuss Dead Rising 4 with Bryce Cochrane,

For Honor: Interview with Creative Director Jason VandenBerghe

For Honor’s dazzling multiplayer swordplay translated surprisingly well to the nuances of a three-pronged campaign during the E3 demo earlier this

Watch Dogs 2: Interview with Senior Producer Dominic Guay

Ahead of E3 earlier this month, Stevivor went hands-on with Watch Dogs 2 to check out San Francisco, the new

Hands-on Preview: Sea of Thieves

Sea of Thieves, Rare’s shared adventure game, is the No Man’s Sky of E3 2016. It’s tickled our fancy, the

South Park: The Fractured But Whole is further unifying gameplay with humour

South Park: The Stick of Truth was the envy of all licensed video games. Not only did it capture the