Impulse Gear’s Seth Luisi on Farpoint, PlayStation VR’s sci-fi shooter

Steve Wright, Stevivor: This is a VR shooter, it’s not a shooter that has VR components. It probably wasn’t tacked on

Prey: No, you can’t mimic a post-it note

Sadly, Morgan Yu, nor the Mimics, will be able to turn into a “Not a Mimic” post-it note in Prey,

Prey: “Any of the endings” can be considered canon in case of a sequel, says Arkane

“Any” of Prey‘s multiple endings could work as canon if a sequel is made, Arkane’s Raphael Colantonio today told Stevivor.

Star Wars: Battlefront 2: LucasFilm, Motive say Iden Versio is a role model like Leia or Rey

Star Wars: Battlefront 2‘s single-player campaign revolves around a heroic figure in the evil Galactic Empire, prompting us to ask

Star Wars: Battlefront 2: DICE, Criterion and Motive are listening to fans

Star Wars: Battlefront 2 will continue to improve upon itself as the original Battlefront did after release, Criterion’s Matt Webster told Stevivor.

Prey: Arkane’s Susan Kath on what sets it apart from Dishonored

There are more differences between Prey and Dishonored then one would originally think, Arkane’s Susan Kath recently told Stevivor. “We’ve not done

Arkane’s Ricardo Bare on design differences between Prey and Dishonored

The walls of Arkane’s Austin studio look to be covered in inspirational posters. You know the type — a cat

Prey: Arkane’s Raphael Colantonio on the “open space station” genre

Prey developer Arkane Studios loves to throw around the term “open space station” when talking about its upcoming game. Stevivor spoke with

Prey: Why detailing the underside of a table is incredibly important

Prey is incredibly detailed for good reason, Producer Susan Kath told Stevivor. “We make immersive sims — that’s what we do,”

Arkane’s Ricardo Bare and Susan Kath on Prey’s many sci-fi influences

Arkane Studios wears its love of sci-fi on its sleeve, and that’s quite fitting — the upcoming Prey is firmly rooted

Old Time Hockey’s Story mode: No difficulty changes planned, but more control schemes on the way

Old Time Hockey’s Karthik Venkateshan has told Stevivor the initial difficulty of the game’s Story mode “was a hard choice and an

The Elder Scrolls: Legends: No current plans to release on Xbox One, PS4 or Switch

The Elder Scrolls: Legends was today released globally on PC — and has a staggered release on iPad, Android and Mac

The Elder Scrolls: Legends’ Dire Wolf Digital on lessons learned from the beta, its future and more

Stevivor recently sat down with the Paul Dennen, Creative Director and Lead Designer, and Scott Martins, President, of Dire Wolf

Old Time Hockey: Players have individual stats, but the overall team is more important

Old Time Hockey will feature players with their own stats, but team selection is ultimately more important, developer V7 told

Old Time Hockey has NHL 94-style cheesy goals

While developer V7 Entertainment says Old Time Hockey is more Slap Shot than NHL ’94, that doesn’t mean it’s lacking

Old Time Hockey wants to be more Slap Shot than NHL ’94

Despite a marketing campaign heavy on references to EA’s NHL ’94, V7 Entertainment’s Karthik Venkateshan told Stevivor that its game,