Creating the perfect action game: Roland Lesterlin on Just Cause 3

Recently at PAX Australia, Stevivor had the chance to sit and talk with Roland Lesterlin, Game Director at Avalanche Studios

Walking the divide in a darker world: Mary DeMarle on Deus Ex: Mankind Divided

Continuing our discussion with Deus Ex’s Executive Narrative Director, Mary DeMarle, Stevivor dived into the topic of current protagonist Adam

Eidos “not saying no” to a Deus Ex: Mankind Divided dev commentary track

While speaking with Deus Ex’ Executive Narrative Director, Mary DeMarle, and Brand Manager, Rodney Lelu, at PAX AUS recently, the pair

CD Projekt Red’s Mateusz Tomaszkiewicz on The Witcher 3: Wild Hunt and lessons learned for “Hearts of Stone”

The Witcher 3: Wild Hunt is a massive game, filled with various types of quests. Of those quests, not a

Adam Jensen as saint or serial killer: Mary DeMarle on Deus Ex

During the constant sensory tornado that is PAX Australia, Stevivor had the chance to step into a quiet room for

“What did you expect?”: CD Projekt Red’s Mateusz Tomaszkiewicz on a love-hungry Geralt

First off, minor-major spoilers. Sitting down with CD Projekt Red’s Mateusz Tomaszkiewicz, Principal Narrative Designer, at PAX AUS last week, I

Deus Ex: Mankind Divided: How your choice at the end of Human Revolution impacts the world

Speaking with Mary DeMarle, Executive Narrative Director for the Deus Ex franchise, at PAX Australia, we had the chance to see

There are a total of five mystical power-ups in Uncharted 4’s multiplayer

Uncharted 4: A Thief’s End’s multiplayer is a little different to those featured in Among Thieves and Drake’s Deception. Taking its queues

Naughty Dog’s Arne Meyer on narrative and what drives Drake in Uncharted 4: A Thief’s End

The Uncharted series has always had a strong focus on narrative, but protagonist Nathan Drake is still largely a mystery to players.

Naughty Dog’s Arne Meyer: The power of the PS4 lets us do things in Uncharted 4 we never could before

The Uncharted series is known for it’s action and over-the-top set pieces. Like an action film franchise, each successive title is more

Naughty Dog: “The Last of Us 2 is an idea we’ve been working on”

During PAX Aus, we had the chance to sit down with Naughty Dog Community Strategist Arne Meyer and we couldn’t

Unravel’s Martin Sahlin on Yarny and the connection already formed with fans

While speaking with Unravel’s Martin Sahlin’s at PAX AUS, the developer stressed just how important Yarny is to the game.

Here’s how a PS3 Move game helped shape Unravel

I began my interview with Martin Sahlin of Coldwood Interactive not by speaking of the upcoming Unravel, but of one of the

Unravel’s Martin Sahlin: Don’t expect the game to be super-sweet all the time

Sitting down to speak with Yarny’s creator, Martin Sahlin, at PAX AUS this morning, I couldn’t help but notice just

Pro Gamer Jared “PiG” Krensel on StarCraft 2: Legacy of the Void

With StarCraft 2: Legacy of the Void just around the corner, we caught up to play with two of Australia’s

Halo 5: Guardians: Brad Welch on AI-controlled Spartans and scaling difficulty

Ahead of Halo 5: Guardians’ release tomorrow, we sat down with Campaign and Sandbox Design Director, Brad Walsh, to discuss