Interviews

Interview: Battlecry Studios’ Rich Vogel on Battlecry

At PAX AUS, Stevivor had the opportunity to have a quick chat with Battlecry Studios’ Rich Vogel about the upcoming Battlecry. Vogel, who’s also worked on games like Ultima Online and Star Wars Galaxies, was keen to chat about what makes Battlecry unique.

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Interview: Alienware’s Joe Olmsted

At PAX AUS, Stevivor had a chance to chat with Alienware’s Director of Product Planning, Joe Olmsted, about the company’s focus, current products and a little background on himself. — Cav, Stevivor: So where do you fit in with the

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Interview: Two Lives Left’s John Millard on Crabitron Kinect

One of the breakout indie stars of last year’s PAX Australia, Crabitron was an iOS title that tried something different with the system’s multi-touch capabilities. This year, Two Lives Left have returned to the showfloor with the game’s next evolution

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Interview: Lead Game Designer Michael Hampden on Assassin’s Creed: Rogue

While at PAX Australia, Stevivor had the opportunity to sit down with Michael Hampden, Lead Game Designer (above), to talk about Assassin’s Creed: Rogue. Below, we discuss the the premise of Rogue, what separates Rogue from other games, playing as a

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Interview: Eastasiasoft’s Aidan Price on Lost Sea

At PAX earlier this month Stevivor had the chance to speak with Price, game designer for Eastasiasoft’s upcoming indie title Lost Sea. Read on for details of the game, and a look into building a preocedurally-generated experience. Matt Gosper, Stevivor:

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Interview: Hi-Rez Studios’ Todd Harris on Smite

While at PAX Australia, Stevivor had the opportunity to sit down with Todd Harris, Chief Operating Officer at Hi-Rez Studios to discuss Smite. Below, we discuss the the premise of Smite, eSports, Australian servers and more. — Leo Stevenson, Stevivor: So give me

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Interview: Ubisoft Montreal’s Alex Hutchinson on Far Cry 4

While at PAX Australia, Stevivor had the opportunity to sit down with Alex Hutchinson, Creative Director at Ubisoft Montreal for Far Cry 4. Below we discuss the story behind the game, the possibility of a Blood Dragon-type spin-off  and what’s behind

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Interview: League of Geeks’ Trent Kusters on Armello

During this year’s PAX Australia, Stevivor’s Matt Gosper sat down with one of League of Geeks’ directors, Trent Kusters, to discuss the gaming collective’s upcoming title Armello. A fantasy world populated by anthropomorphised animal clans, Armello is a self-directed story

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BioWare’s Mike Laidlaw on Dragon Age: Inquisition

At PAX Australia, Stevivor’s Steve Wright was lucky enough to sit down with fellow Canadian and Creative Director at BioWare, Mike Laidlaw. Together, the pair discussed the game’s new Frostbite engine, character customisation, crafting and more. We drop you in

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Interview: Ivory Tower’s Ahmed Boukhelifa on The Crew

While at the EB Expo, Stevivor had the chance to sit down with Ahmed Boukhelifa, Managing Director at Ivory Tower and Producer behind The Crew. Below we discuss the new capabilities that the new-generation consoles have made possible, the challenges

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Interview: Ubisoft Montreal’s Jeffrey Spicer on Assassin’s Creed: Unity

At a recent Ubisoft preview event, Stevivor was fortunate enough to catch up with Jeffrey Spicer, Production Manager of Assassin’s Creed Unity at Ubisoft Montreal. In our interview we discuss the possibility of guns becoming a more prominent feature in

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Interview: Evolution Studio’s Simon Barlow on Driveclub

Recently Stevivor had the opportunity to sit down with Simon Barlow, Design Director at Evolution Studios and Lead Developer of Driveclub. During our interview we discussed what sets Driveclub apart from the competition, what support and DLC Evolution have in-store

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