Interviews

DICE: Battlefront is more than Battlefield DLC; being built from the ground up

At Star Wars Celebration in Anaheim this weekend, Stevivor had the opportunity to chat with DICE

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We may see more of “iconic” Australia in future Call of Duty releases

It seems the truth of the matter as to why Sydney’s been featured as Call of Duty’s

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Sydney almost featured in Call of Duty: Advanced Warfare’s campaign, now shows off multiplayer’s Exo Grapple

In a discussion with Stevivor on the origins of Call of Duty: Advanced Warfare‘s new, Sydney-based ‘Perplex’

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Final Fantasy’s Hajime Tabata: “Having a good story is as essential as good gameplay”

Watching the conference room doors, I can feel the weight of every accumulated moment: dreaming up

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Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2

With the release of the first episode of Resident Evil: Revelations 2 fast approaching, Stevivor sat down with Producer Michiteru

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Ready at Dawn on The Order: 1886’s replayability: the game encourages you to go back and try new things

As NeoGAF users lash out over allegations that The Order: 1886‘s playtime is a mere five hours,

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Ready at Dawn on The Order: 1886: “We want people excited for our game, but we also need to safeguard it”

Considering Stevivor sat down with Ready at Dawn’s Dana Jan and Garret Foster on the day

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Ready at Dawn on developing The Order: 1886 for the PS4: “[Moustache tech] is the base kernel of our engine”

In a chat with Ready at Dawn’s Garret Foster and Dana Jan yesterday, the pair delved

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Interview: Riot Games’ Daniel Ringland and Max ‘Atlus’ Anderson on the Oceanic Pro League

Riot Games has been taking huge steps in eSports in Oceania, including setting up the first professional

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Interview: Sledgehammer and Raven on Call of Duty: Advanced Warfare’s “Havoc” DLC

With Call of Duty: Advanced Warfare’s “Havoc” DLC out now on Xbox 360 and Xbox One,

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Interview: Kaeo Milker on polishing Heroes of the Storm

With the closed beta for Heroes of the Storm kicking off a few weeks back, Stevivor

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Interview: Battlecry Studios’ Rich Vogel on Battlecry

At PAX AUS, Stevivor had the opportunity to have a quick chat with Battlecry Studios’ Rich

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Interview: Alienware’s Joe Olmsted

At PAX AUS, Stevivor had a chance to chat with Alienware’s Director of Product Planning, Joe

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Interview: Two Lives Left’s John Millard on Crabitron Kinect

One of the breakout indie stars of last year’s PAX Australia, Crabitron was an iOS title

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Interview: Sony Computer Entertainment Australia’s Managing Director Michael Ephraim on PlayStation 4’s first year

Stevivor recently traveled to PlayStation’s Play Fest 2014 event in Sydney and had the opportunity to

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