As a proud New South Welshman I have gained a high tolerance for disappointment over the last 12 years. The feeling of being so near yet so far so many times is great preparation for being a fan of digital

One Game at a Time is a long-standing mantra for sportsmen everywhere. It is sage advice on how to handle the stress of a long football season and an indicator of the maximum mental workload most footballers can handle. To

Sony’s 2017 E3 press conference had an air of the familiar about it, spending plenty of time digging deeper into the big reveals it stole the show with in 2016. It is great to get an extended look at God

Ubisoft’s 2016 press conference felt like the last remnant of a bygone era; two long hours of celebrity guests and interviews, extended developer monologues, awkward dancing and one or two of the cringe moments E3 showcases had become famous for.

In its first two E3 showcases Bethesda has relied on an extended demo of its upcoming tentpole release to anchor the show. In 2015 that was Fallout 4, last year it was Dishonored 2. In 2017 that honour fell upon

Microsoft has made its opening arguments for Scorpio, now designated the Xbox One X. It was a solid sales pitch but one that did not immediately justify the $649 AUD price tag placed on the hardware. Microsoft is planning much

If E3 2016 was EA’s step up to the present of E3 press conferences, dropping all mention of mobile games and profit margins, 2017 was its step into the future. When companies have used the tagline “by the fans, for

I thought a good way to start this review would be to compare my Cities: Skylines creations to children. I care about them deeply, protect them from fire and crime, make sure they are educated, that their home is free from sewerage

Our Stevivor Game of the Year debate was lukewarm to the prospect of a winner in the “Best VR” category. There are some cool experiences and some really solid games available, but nothing that has those yet to buy a

Review: Eagle Flight

Virtual reality games need mandatory demos. Developers have not yet mastered techniques to avoid motion sickness and publishers are charging such a premium for VR games that throwing cash down for anything you aren’t 100% sure won’t leave you retching

It’s 2001 and I should be studying for the HSC advanced maths exam. I sit shoulder-to-shoulder with my study partners, hunched not over a textbook held together with masking tape learning quadratic equations but around a television playing Wacky Races,

One constant of the Carnival Games franchise is it embraces new methods of control. Carnival Games was there for the debut of Wii, Kinect and 3DS, the only new control scheme it shunned was the ill-fated Move. It shouldn’t be

If Harmonix is a band you loved as a teenager, Rock Band 4 was its 2015 album that you only bought to ensure your CD collection remained exhaustive. Like Bush’s Man on the Run never got into a CD player beyond

Review: Pixel Gear

Before cameras and wands buried the genre of novelty controls, single purpose peripherals had some great moments. Fishing rods, bongo sets, maracas, 40 button mech cockpits and king of them all, light guns. Oasis Games wants in on the necromancy Oculus,

Superhypercube is my favourite game of the PlayStation VR launch. It is the game I continue to come back to, the game that leaves me weary from ducking and weaving around neon shapes for hours at a time. I want

Review: Ace Banana

Once banished from the gaming lands, motion controls have hitched a ride on the VR bandwagon in an attempt to infiltrate our lounge rooms with their mediocre minigame collections and poor body tracking. At least the Oculus and HTC hitchhikers