Stevivor recently had some time to sit down with Gregorie Diaconu, Deputy Game Director at Quantic Dream, and see how Detroit: Become Human is shaping up. Shane Wall, Stevivor: As Quantic Dream is known for short- to mid-length, narrative-driven titles,

Stevivor recently had a chance to chat to Eric Jensen, Senior Game Designer at PlayStation’s Bend Studio about the upcoming Days Gone. Here’s what he had to say about the enemies nighttime behaviour. “The time of day can definitely affect

Wolfenstein II: The New Colossus opens with protagonist BJ suffering from some serious injuries, making him completely reliant upon a wheelchair. This doesn’t mean BJ is defenceless or weak in any way; if anything, it shows just how strong he is.

During a recent trip to Belarus, Stevivor learned that Wargaming enforces very strict rules when it comes to World of Tanks’ soundtrack. Speaking with famed Silent Hill composer Akira Yamaoka, fresh off the announcement that he’ll be partnering with Wargaming on World of Tanks,

Wargaming today announced a new partnership with acclaimed Silent Hill composer Akira Yamaoka and heavy metal band Sabaton to produce content for World of Tanks. As part of an effort dubbed Music 2.0 by Wargaming, the partnerships will produce an original

Sonic has struggled to find a place in the world since video games began incorporating the third dimension. It wasn’t always that way — Sonic Adventure 2 was stellar, way back in the Dreamcast days , or as Sonic Adventure

The term “ambitious” gets thrown around a lot in the video game industry, but I can’t think of a title more deserving of the word than Ark: Survival Evolved. If you’re unfamiliar with Ark it can quickly be summed up

Sonic Mania could easily be mistaken for a 20-year-old game. On the surface, that’s exactly what it appears to be; if you dig a little deeper it becomes apparent that this is a labour of love. This may look like

During a preview session at E3, I sat with Aaron Kaufman, Senior Community Strategist and Marketing Producer at Sony Santa Monica Studio. Kaufman was able to offer up some insight into what the team was thinking going into a whole new

During my recent trip to the Wargaming head office in Minsk, I sat down with some of the team behind World of Tanks Blitz. I spoke with Team Lead, Stepan Drozd, and Program Manager, Stanislav Patskevich, and asked them how

The new Spider-Man title had a big presence at E3 this year. Sony and Insomniac Games are very confident that this is going to be an amazing Spider-Man game — but will it be the ultimate Spider-Man? Okay — maybe I need

Speaking with Assassin’s Creed: Origins‘ Game Director, Ashraf Ismail, Stevivor learned more about the game’s smart loot system. “The way that loot works is that there are some things that are given in a static way,” Ismail told Stevivor at E3.

We haven’t seen an open world sandbox Mario since Super Mario Sunshine a whopping fifteen years ago. A game in this style is so overdue that it’s easy to be excited about that fact alone, but thankfully, Odyssey promises to be so

The first stop in my three-day journey through Belarus was the Wargaming head office. Of their 4,000 employees, around 2,000 of them work out of the Minsk office and you can tell. This 16-story titan towers above the surrounding buildings.

While spending time in Wargaming’s Minsk head office, I had some time to speak with Alexander Bobko. He’s the head of the publisher’s Global Special Projects division and gets to do some incredible things. “We are focusing as a department

After a tour of the Wargaming recording studios, on the 16th and top floor of their Belarus headquarters, I noticed something a little unexpected. Of the eight separate studio rooms most featured little to no audio hardware. Sure there were