Review: Bound

Santa Monica Studio has brought a varied range of titles to PlayStation platforms over the years. Flower, Journey and Sound Shapes sit in its roster alongside the excellent PixelJunk suite of games, as well as the God of War and Fat

Review: Battleship

I think for this particular review, I can skip the preamble where I introduce what the game is. If you’ve ever spent time with your family members, there’s a strong chance you’ve played the traditional plastic-suitcase version of Battleship. As

Review: ABZÛ

ABZÛ is the latest experimental game to arrive on the PlayStation platform, and the first title released by Giant Squid Studios. The studio was founded by Matt Nava, Art Director for Flower and Journey during his time at Thatgamecompany; it’s

Review: I Am Setsuna

I Am Setsuna is the newest RPG from Square Enix, developed by Tokyo RPG Factory. Despite the mass-production imagery this name might bring to mind, what results is a very unique title that evokes memories of classic RPGs gone by. Set

The Technomancer is the latest title from French developer Spiders, and marks a return to the world of its 2013 title, Mars: War Logs. Mars is in the grips of a constant struggle between its mega-corporations for its most precious resource:

At its core, Fire Emblem Fates is a game about duality. As your avatar, Corrin is a character stuck in the midst of a weighty decision – do they want to align with the family birthright that they lost, and

Last week’s The Witcher 3 “Blood and Wine” expansion is a bittersweet proposition. It’s an amazing expansion to the game – and make no mistake, this fits the classification of ‘expansion’ in a way very few DLC do in the

Welcome to part two of our Fire Emblem Fates coverage! Last week’s review covered the Birthright version and the overall premise of the games — your avatar Corrin is the ward of the Nohrian king and lost son of the Hoshido

Prior to Fire Emblem Awakening, I was totally disconnected from the Fire Emblem franchise. After playing, I realised it opened a whole new branch of the RPG genre to me in the form of strategy RPGs. Three years later (give or

Ori and the Blind Forest was one of those exclusive Xbox One titles used to really sell the system – and it worked, at least for me. Ori’s gorgeous visuals and engaging reveal trailer really helped to seal the deal. Developed

Review: Quantum Break

In all honesty, I wasn’t sure about Quantum Break when it was first announced. Developed by Remedy, the minds behind Alan Wake and Max Payne? Great. Something to play on my Xbox One? Cool. Time travel? My favourite gaming trope. Cross-media entertainment

Three years ago, English-speaking markets saw a minor miracle when Square Enix decided to release Bravely Default, an RPG drawing from the Final Fantasy and Dragon Quest series, to the English market. Translated from the updated ‘For the Sequel´ version

Gravity Rush is a game that quite a few Vita gamers are likely to be familiar with, given its extended tenure as one of PlayStation Plus’ free games between November 2012 and June 2014. Developed by the Project Siren team

That’s right, boys and girls! It’s the end of the year so it’s time for my annual and totally not brand new review of my ‘Of the Year’s of the year. Everyone’s always talking about the ‘Game of the Year’

Continuing our discussion with Deus Ex’s Executive Narrative Director, Mary DeMarle, Stevivor dived into the topic of current protagonist Adam Jensen, and the landscape before him in his new title. Two years after the events of Human Revolution, Mankind Divided

While speaking with Deus Ex’ Executive Narrative Director, Mary DeMarle, and Brand Manager, Rodney Lelu, at PAX AUS recently, the pair all but confirmed that a developer commentary will be included with Deus Ex: Mankind Divided. We asked the pair about the