Review: Clustertruck

Sometimes, you get a game that you’ll play for hours and hours because it has a rich and engrossing narrative. Other times, you’ll play a game for hours because it’s just that damn pretty to look at. And on occasion?

Review: Virginia

Virginia is one of those games that can, without sarcasm, be referred to as a ‘narrative experience’. Following a newly-recruited FBI agent, it’s based on an actual FBI case from 1992 involving a missing child in a Virginia town. Virginia sees

As a privileged guy with my own gaming space, it’s not often I have any concerns about being too noisy when gaming. Coupled with my general lack of interest in online multiplayer-style gaming, I rarely have any need for a

God Eater 2 is the latest in a trend of Japanese games being released for a western audience in an updated or remastered form. Originally appearing on the Vita in 2013, the game’s updated Rage Burst version is making its

Review: ReCore

With its announcement at last year’s E3, ReCore instantly excited me over two key points: an interesting mechanic and a protagonist who isn’t a straight, white, gruff male. Protagonist Joule is the daughter of famed AI developer Dr. Thomas Adams — and, in

Preview: Clockwork

Currently in the works at Gamesoft, Clockwork is an indie title that pushes a number of my gamer buttons: steampunk, non-human characters, platforming and time manipulation shenanigans. Whilst not fully released as yet, Stevivor was able to get hands-on with

Review: Bound

Santa Monica Studio has brought a varied range of titles to PlayStation platforms over the years. Flower, Journey and Sound Shapes sit in its roster alongside the excellent PixelJunk suite of games, as well as the God of War and Fat

Review: Battleship

I think for this particular review, I can skip the preamble where I introduce what the game is. If you’ve ever spent time with your family members, there’s a strong chance you’ve played the traditional plastic-suitcase version of Battleship. As

Review: ABZÛ

ABZÛ is the latest experimental game to arrive on the PlayStation platform, and the first title released by Giant Squid Studios. The studio was founded by Matt Nava, Art Director for Flower and Journey during his time at Thatgamecompany; it’s

Review: I Am Setsuna

I Am Setsuna is the newest RPG from Square Enix, developed by Tokyo RPG Factory. Despite the mass-production imagery this name might bring to mind, what results is a very unique title that evokes memories of classic RPGs gone by. Set

The Technomancer is the latest title from French developer Spiders, and marks a return to the world of its 2013 title, Mars: War Logs. Mars is in the grips of a constant struggle between its mega-corporations for its most precious resource:

At its core, Fire Emblem Fates is a game about duality. As your avatar, Corrin is a character stuck in the midst of a weighty decision – do they want to align with the family birthright that they lost, and

Last week’s The Witcher 3 “Blood and Wine” expansion is a bittersweet proposition. It’s an amazing expansion to the game – and make no mistake, this fits the classification of ‘expansion’ in a way very few DLC do in the

Welcome to part two of our Fire Emblem Fates coverage! Last week’s review covered the Birthright version and the overall premise of the games — your avatar Corrin is the ward of the Nohrian king and lost son of the Hoshido

Prior to Fire Emblem Awakening, I was totally disconnected from the Fire Emblem franchise. After playing, I realised it opened a whole new branch of the RPG genre to me in the form of strategy RPGs. Three years later (give or

Ori and the Blind Forest was one of those exclusive Xbox One titles used to really sell the system – and it worked, at least for me. Ori’s gorgeous visuals and engaging reveal trailer really helped to seal the deal. Developed