Review: Watch Dogs

In the late 90s, one of America’s most infamous hackers was arrested and locked away in solitary confinement. At the time it was believed he could launch a nuclear missile by just whistling into a phone. While back then this notion may have seemed quite far-fetched, computer technology has become an integral part of everyday life, and with more devices becoming interconnected there are growing fears about what some people may be able to do if these systems were to fall into the wrong hands. Ubisoft’s latest title, Watch Dogs, takes this idea and puts players in control of a future where digital warfare is a scary place to be caught in the middle of.

When Diablo III was released in 2012, it quickly went from one of my most anticipated games that I wanted to play to my biggest disappointment for that year. The core characteristics that made Diablo fun were mostly gone; the loot system became a sideshow and the auction house took centre stage. Why adventure through dungeons looking for amazing gear when you could press the escape button and search the online auction house for equipment that is far more superior to anything you’ll be able to find along your travels. It broke the game and stopped it from being enjoyable. Blizzard listened to the complaints from the community and a number of big changes have been implemented to coincide with the release of the first expansion for Diablo III, Reaper of Souls.

Upon looking back on the Wolfenstein series we can see it has been a major influence on the way video games have been shaped over the years. Wolfenstein 3D is widely regarded as the title that popularised the first-person shooter genre, and then a decade later Return to Castle Wolfenstein and Wolfenstein: Enemy Territory continued to make a huge impact in the online multiplayer space.

With the return of Sam Fisher in Splinter Cell: Blacklist comes yet another explosive Tom Clancy story you would expect to see attached to his name. A terrorist group known as The Engineers begin a countdown which will see them

As one of Australia’s most successful eSports players Andrew “mOOnGLaDe” Pender has represented the country a number of times in StarCraft 2. His most recent trips to the United States saw him compete in the 2013 World Championship Series America

As I stare off into the distance down a dark underground tunnel, a powerful scream echoes through my headphones as it bounces its way down the subway walls. The other rangers in my group frantically swing their flashlights toward the

There are still some lingering questions after completing Army of Two: The Devil’s Cartel, and they are the exact same questions I had before I even put the disc in the console. Why was this game given green light? And