Posts From Greg Newbegin

Review: Zombi

If there’s one thing we here at Stevivor have always loved — apart from video games, of course — it’s horror. Whether it’s the sci-fi horror of the Aliens series, the surreal horror of Hellraiser, or the kitschy appeal of George

Review: The Sims 4

It’s reasonable to state that The Sims is the most popular series that nobody seems to want to own, but everybody ends up playing. It consistently sells in such large quantities that it must be a guilty pleasure for a

Diablo III has seen a number of milestones since it’s initial release almost two and a half years ago. Back then, it was called out for being significantly different to previous games in the series (as a result of an attempt by

The guys at Q Games are about to break the mould and try something different. Not that there really WAS a mould to begin with – each of their previous titles have been about as far removed from each other as possible; however, they’ve all been on a PlayStation device. Nom Nom Galaxy (recently retitled from the thentative “PixelJunk Inc”) is the newest title to come from the developers – and it’s headed straight to PC. In fact, it’s already available as an Alpha via Steam Early Access. Q Games passed us a code to look over, and who was I to say no?

In recent years, the Ninja Gaiden series has had a string of 3D action remakes revolving around fast, fluid, yet deeply satisfying gameplay. Yaiba: Ninja Gaiden Z is the latest title in the series, and it takes quite a few detours. As a result, I’m really divided as to how I feel about it.

Review: TxK

Jeff Minter is well known for making quirky, retro-styled games. In particular, he is credited with being the driving force behind one of the few games that made the Atari Jaguar so sought after by collectors: Tempest 2000. Having tried to perfect the Tempest formula a second time with Tempest 3000 (and some would argue again with Space Giraffe on the Xbox 360), Minter has returned to the title for what is likely a final time with TxK. The title itself is clearly an indication that Minter believes he has found the right formula; referring to his previous titles as T2K and T3K, TxK suggests that this is the Tempest for the ages. But has he succeeded?

Take one part Onimusha, two parts Dynasty Warriors, and an extra healthy serving of Monster Hunter (with Monster Hunter sides, and perhaps a second helping of Monster Hunter), and you’ve got Toukiden: The Age of Demons, a new… umm… monster hunting title by Omega Force, exclusively for the PlayStation Vita.

Review: OlliOlli

For a small independent title, there’s been a lot of noise about OlliOlli. A skateboarding game with a bent towards score chasing and trick combos, it has a lot to thank the Tony Hawk series for. That series sadly grew stale over the years, adding an unnecessary story and generally getting too big for its own worth. Eventually, what had originally rekindled an interest in skateboarding became an exercise in hyperbole made real; later titles in the series were incredibly unrealistic and impossibly grandiose.

Review: Peggle 2

Peggle is one of “those” games: you either absolutely love it or you just don’t understand what all the fuss is about. Considered by many fans to be near-perfect in terms of gameplay, the original Peggle went on to commercial success and was subsequently released on virtually every platform that was available at the time. Soon after, an expansion was released (Peggle Nights), which added more levels and Peggle masters. That was 2008, and developers PopCap Games went on to work on other franchises, some of which were equally popular, but little was heard in regards to Peggle.

Invizimals: The Lost Kingdom for PS3 is a very different beast to Invizimals: The Alliance for the Vita. While the Vita title focused on collecting a large number of the eponymous creatures and battling them in arenas, the PS3 game chooses to go down the path of third-person adventure, for better or worse. Not only that, the arena battles can be played as a separate game mode, with cross play thrown in to allow Vita and PS3 gamers to battle it out, regardless of the game they own. An interesting idea, however, it relegates the battle mode (which is essentially the core game for all previous releases) to that of a supplementary mode.

On first loading Invizimals: The Alliance, I wasn’t quite sure what I was in for. I’d not played a prior title in the series, and really didn’t know what an “Invizimals” was supposed to be. Turns out that they’re Sony’s answer to the Pokémon franchise, and on PlayStation Vita, they’ve used a rather clever method to “catch ’em all”.

The Castlevania series is one of publisher Konami’s most celebrated and long-lived series. While it has evolved over time, some central tenets have remained as core to the gameplay style — often referred to as “Metroidvania”, as both the Metroid and Castlevania games contain similar tropes — including abilities learned throughout the course of the game, non-linear maps, some form of character levelling, and, some would argue, advanced difficulty.

[one_half last=”no”][gameinfo title=”Game Info” game_name=”Dragon’s Crown” developers=”Atlus, Vanillaware” publishers=”NIS, Namco Bandai” platforms=”PS3, PS Vita” genres=”Beat ’em up” release_date=”17 October 2013″][/one_half] Atlus — both as developer and publisher — has always been a constant source of charming and slightly left-of-centre Japanese

What’s there to say about a game that was released to consoles in late 2012, re-tweaked for PS Vita in early 2013… and now back on consoles with said Vita improvements added in? Turns out, not too much. Dead or

At PAX AUS, we were given a great opportunity by VR Insanity to test out the Oculus Rift. VR Insanity’s stand was hugely popular at PAX AUS, with consistent waiting times of over an hour. But, they weren’t there to

There’s a special place in many gamers’ hearts for Nintendo’s Game & Watch series. In the early 80s, simple LCD handhelds were quite popular, and many older gamers likely had at least one (my family had the iconic orange dual-screen