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Xbox Project Scorpio: Phil Spencer weighs in as a Microsoft whitepaper details its power

Xbox head Phil Spencer has taken to Twitter (thanks, Omer) to sing the praises of Project Scorpio, the hotted-up Xbox One due later in the year.

Spencer briefly tweeted about game performance and the look of the console itself.

The tweet comes at the same time Microsoft has released a whitepaper on the console. Titled, “Reaching 4K and GPU Scaling Across Multiple Xbox Devices”, Eurogamer’s Digital Foundry has drawn quite a bit from the document.

“The six teraflop GPU is once again confirmed, with the GPU’s compute power rated at around 4.5 times the capabilities of Xbox One,” Digital Foundry wrote. “Four times more L2 cache is also confirmed – a new detail that does not tell us that much, except that that the GPU architecture in Scorpio is at least as modern as AMD’s Polaris line. Based on our discussions with Mark Cerny on PS4 Pro, we can reasonably assume that Microsoft can customise its GPU core just as Sony did, with access to Radeon roadmap features up to – and perhaps beyond – AMD’s upcoming Vega architecture.”

Digital Foundry’s work can be found here.

Project Scorpio is expected during the holiday 2017 season. We spoke to Spencer about Scorpio here.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.