PlayStation VR’s demo disc elicits the same emotions that the original PlayStation’s did
In all the best ways.
The first Christmas the original PlayStation came out, I begged my parents for it. Literally begged. I started my campaign in early October, pleading each and every day for the console. My parents bought me three Sega Genesis games instead.
The little arsehole I was, I threw a ridiculous tantrum. Kicking and screaming, I imagine I looked more like a six-year-old than the boy of twelve I was. Eventually caving in, my parents returned the Genesis games — sorry Sonic 3 — and laid down FAR more money than they should have to get their little brat a PlayStation. They had the last laugh; in a fit of genius, my parents did all this without me buying a single game.
I didn’t care, though; I was over the moon.
I played my PlayStation and its demo disc for three months solid until I could actually save enough money to buy an actual, proper game. While it was nice to actually delve deep into a fully realised offering, I had snippets of Crash Bandicoot to keep me company and impress my friends.
Playing through the PlayStation VR’s demo disc while waiting for full-blown offerings to download, I feel like I’m twelve again.
The feelings washing over me are exactly the same. I’m a kid again, geeking out over the potential Driveclub VR and PlayStation VR Worlds has. Four people have already stopped at my office door, asking for a chance to try the unit out for themselves. If I had to compare the experience to something else gaming related, I’d say we’re right at the launch of the Nintendo Wii all over again.
The feeling might be fleeting; like the Wii, this whole VR thing may be a fad. For now, I’ll happily go along for the ride — though I realise I’m saying this with a long-term loan of a $549 AUD unit and, already, a handful of games to play with it.
Check back soon for proper impressions.