Destiny‘s “Rise of Iron” launch marked the first time in two years that the game experienced crippling server issues preventing Guardians from playing.
Users were met with server errors — usually of the Tapir variety — from 7.00 pm AEST last night.
We are actively investigating issues preventing players from connecting to Destiny on all platforms.
— Bungie Help (@BungieHelp) September 20, 2016
Almost a full hour after launch, Bungie then advised that a queuing system would be implemented to try to get players into the game.
Due to heavy server traffic, we have temporarily implemented a sign on Queue for Destiny on all platforms.
— Bungie Help (@BungieHelp) September 20, 2016
The never-before mentioned queue was wrought with problems; many Guardians complained they would be kicked from the queue periodically, only to be reinserted at the back of the line. The largest queue number we experienced during this time was 287,439 on Xbox One.
By roughly 9.00 pm AEST, the server issues appeared to die down, with users then able to access “Rise of Iron”. Just after midnight, Bungie advised that the largest login issues had been resolved.
Issues that were preventing players from signing into Destiny resulting in Tapir errors have been resolved on all platforms.
— Bungie Help (@BungieHelp) September 20, 2016
Things are looking a lot better this morning, so go and have a crack if you haven’t yet!
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