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Gears of War 4 will be balanced for controller over keyboard and mouse

Speaking with IGN, The Coalition’s Ryan Cleven said that Gears of War 4‘s balancing would be prioritised on controller over keyboard and mouse.

“We definitely work from the controller out,” Cleven, Lead Multiplayer Designer, said. “We do play [with] mouse and keyboard, but the core of the game is around a controller.”

Cleven said the controller was “the legacy of the game.”

“I don’t think that we…would say that we have like, one of the other as the priority; they’re both really important to us. But, we have to make sure that the controller experience, which has been the legacy of the game, is definitely perfect.”

It won’t be an issue in the competitive scene; PC and Xbox One players won’t be able to square off in competitive multiplayer.

“We don’t really balance the PC versus the Xbox, right, so they’re each kind of balanced independently. They’re all using the same core tuning; so, when we look at the PC players versus PC players, they can choose to use a mouse and keyboard or they can use a controller. That’s up to the PC players. On the Xbox, we tune the game internally with a controller, so everything is tuned to be balanced that way, and then we make sure that the two groups, when they’re playing competitively online, they aren’t actually playing with each other. ” Cleven concluded.

PC and Xbox One players will be able to team up in all non-competitive modes as part of the new Xbox Play Anywhere program.

Gears of War 4 heads to Xbox One and Windows PC on 11 October.


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Steve Wright

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