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The Division: Here’s how Ubisoft will deal with cheat engines and code exploits

Ubisoft yesterday took to its blog to detail how cheaters will be handled within Tom Clancy’s The Division.

The post first deals with cheat engines before addressing bug exploits.

“Our first step is to give you clearer and more concrete visibility,” Ubisoft said, while at the same time making the excuse that “we cannot simulate the experience that millions of different players will have, and how they will play the game.

“Should new bugs be discovered, we will quickly confirm if these are considered exploits. All known exploits will be clearly listed in a public forum thread and across our various communication platforms. We want all players to be informed. This will ensure that those caught after an exploit was confirmed are aware of the consequences and actions that can be taken against them.”

Players have made the case that they shouldn’t be severely punished for finding and taking advantage of situations that arise from in-game code.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.