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Naughty Dog: Uncharted 4’s multiplayer is “definitely” important

Speaking with Gamespot, Naughty Dog’s Robert Cogburn, Uncharted 4: A Thief’s End‘s Lead Multiplayer Designer, affirmed that multiplayer is “definitely” important to the game.

“The studio embarks to create experiences that we want to play. And Naughty Dog has an internal multiplayer team. We’re given the reigns to create the multi-layer experiences we’re interested in. That’s what led to Uncharted 2, Uncharted 3, and that’s what led to The Last of Us,” he said. “We’re seeing our community grow. Our player population from Uncharted 2 through The Last of Us has been continually expanding. We’re not going to let that go. We want to create experiences that are unique to competitive games and the more we try it, the more we iterate on it for the future.

“And is there a demand for it? There a lot of people that play our stuff. I think the engagement rate from the beta, which has been going up and to the right consistently, is a sign of that. Hopefully, we’re going to draw more people in.”

Uncharted 4: A Thief’s End is a PS4 exclusive available from 18 March 2016.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.