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Halo 5: Guardians’ multiplayer ranking system, explained

343 Industries has taken to Halo Waypoint to explain Halo 5: Guardians‘ new multiplayer ranking system.

The Arena multiplayer mode “allows players to go head-to-head in a game of skill where everyone starts on a level playing field,” 343’s Josh Holmes began. “Each player begins with the same weapons and abilities and vies for possession of power weapons and power-ups by maintaining map control throughout the match.”

The game’s Competitive Skill Ranking (CSR) system “is designed to ensure high quality matches between players of equal skill, on a per-playlist basis,” Holmes’ post continued. “When you first hop into any of the Arena playlists, you will play a series of placement matches before being earning your CSR. After you complete 10 games, you will be placed into one of 7 CSR ranks based on your performance.”

The seven rankings are Bronze, Silver, Gold, Platinum, Diamond, Onyx and Champion. After playing 10 games and earning your rank, you’ll only be able to increase in standing by winning matches. Losing will decrease your progress within a ranking, but won’t put you down into a different level.

“For team-oriented playlists, this emphasizes the importance of team play. Whether you drop 30 kills in a game of Slayer or single-handedly capture every flag in a CTF match, wins are the only way to improve your CSR,” the post reads. “As you win, you will progress through the 6 tiers of your rank. If you are skilled enough to continue winning at tier 6, you will advance to the next rank (yay!). Losing games will cause your progress within a rank to decrease, but you will never drop down a whole rank from losing. For example, if you spend all month working your way into Silver, losing won’t drop you back to Bronze.”

There’s a lot more to it all, so head here for full details.

Halo 5: Guardians is an Xbox One exclusive available 27 October.


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Steve Wright

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