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Report: GTA: San Andreas on Xbox 360 comes from its Android port

Digital Foundry has reported that the Xbox 360 re-release of Grand Theft Auto: San Andreas is more than likely a port of the game’s recent Android release.

“Viewed side by side, Xbox 360 and [Android-powered] Shield Tablet games appear to be a close match – the higher-resolution 2D artwork and the new front end are much the same, though the new console release appears to possess enhanced draw distance over the Android version (even when it’s set to 100 per cent on the mobile version),” Digital Foundry’s report says.

“Unfortunately, aside from the inclusion of Achievements, there’s very little love given to this new edition. Just like the Android release, there’s absolutely no anti-aliasing available, whereas even the original PC version supports this, while the vast majority of Xbox Originals on the 360 emulator supported 2x or 4x MSAA depending on the title.

“What could have been an opportunity to produce the ultimate, definitive version of GTA: San Andreas comes across as something of a missed opportunity,” Digital Foundry continued, also mentioning the game is capped at 30 frames per second.

Does this dissuade you from purchasing San Andreas on 360?


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.