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Driveclub’s dynamic menu was the root cause for delays

DriveClub’s Game Director Paul Rustchynsky revealed in an interview with Game Informer this week that the primary reason for delays was the implementation of a “dynamic menu.”

On the dynamic menu Rustchynsky described it as ” the portal into DriveClub” and said it functions as a “social network.” He said that the system wasn’t as smooth initially and the team at Evolution Studios felt like they really needed to polish the dynamic menu in order to provide the experiences they were striving for.

“[It’s] not on the scale of Facebook, but similar to that,” Rustchynsky adds, “We need to make sure that all the connectivity that surrounds the game, whether it be joining clubs or sending challenges, or even interacting with the iOS and Android DriveClub apps – that had to be slick. That had to be absolutely seamless, and that was the one area we needed to put extra time into.”

With the extra time spent on the dynamic menu Rustchynsky calls the game “socially charged.” Following on from yesterday’s PlayStation Blog post by Shuhei Yoshida, Rustchynsky posted two additional blogs, one for PlayStation Blog US and the other for Europe. The posts reveal informtion about the game’s visuals, audio and the clubs system. According to Rustchynsky the visuals and audio quality in DriveClub will be constantly updated to provide the best possible experience.

On the gameplay front, additional physics will be added to vehicles with more cars and tracks already included thanks to the additional development time. Clubs have been tweaked as well with Rustchynsky explaining, “We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6-on-6 club races).”

The European PlayStation Blog post also reveals that the PlayStation Plus version of the game will launch alongside the full retail edition. The PS Plus edition includes “a selection of cars and tracks from the complete version”, “multiplayer, the ability to join/form clubs, send challenges, play partly DriveClub single-player campaign.” The PlayStation Plus edition will be limited in content with the only way to access everything being to buy the full version.

DriveClub will be available exclusively for PlayStation 4 on 8 October.


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