Cloud computing will handle lighting and physics processing when the Xbox One is connected to the internet

Cloud computing will handle lighting and physics processing when the Xbox One is connected to the internet

by 28 May 2013

Redmond Game Studios and Platforms general manager Matt Booty explained to Ars Technica just how cloud computing will boost performance of the Xbox One.

When connected to the internet — and therefore, the cloud — the Xbox One will remain in control of latency-sensitive actions, Booty explained. He continued to say that the cloud will handle pre-calculated elements like lighting and physics modeling. With certain modelling being passed from the Xbox One to the cloud, Booty says that the Xbox One’s in-game performance will get a boost.

Booty again confirmed that “[for] every Xbox One available in your living room we’ll have three of those devices in the cloud available,” reinforcing Microsoft’s claim at the Xbox One reveal that the new Xbox Live service will have 300,000 available servers as compared to the 360’s current 15,000.

Though an internet connection is preferred, the Xbox One will adapt to a situation where a connection is lost. “In the event of a drop out… the game is going to have to intelligently handle that,” Booty said.