By Leo Stevenson
The PlayStation 4 is already winning over developers with its architecture with Chris Carrier, level designer of Dishonored, telling Eurogamer that working with the new console is a "joy".
"Knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy. It's something that we were waiting for." said Carrier. "As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory."
Carrier said that memory has been the major difference between developing for PC and consoles with console processors being great but lacking the back-up from memory required to give developers the freedom they need.
Carrier was also asked about the future of Dishonored but couldn't elaborate, saying "We are not allowed to talk about the future for this IP right now."