[one_half=”yes”][gameinfo title=”Game Info” game_name=”SimCity” developers=”Maxis” publishers=”Electronic Arts” platforms=”Mac, PC” genres=”City building sim” release_date=”7 March 2013″][/one_half]
Well, it’s not impossible, but Lucy Bradshaw, General Manager at Maxis, has told Polygon, that despite what it seems and although fans are clamouring for it “It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team.” She added “With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud.”
Due to the way the game has been developed from day one, and the design philosophy implemented by the team at Maxis, the online component of the game is integral. Bradshaw revealed “An online interconnected world has been part of our design philosophy since day one. It’s the game that we’ve been wanting to create since SimCity 4 as we’ve wanted to explore the dynamics between cities as they exist within regions”. She continued, saying that “Real cities don’t exist in bubbles; they specialize and trade resources, workers and more”.
So it seems that always online, connectivity is integral to how the game operates and there is no quick fix. However, we have heard that people have been able to play the game problem free for the last couple of days, so hopefully the problems are beginning to disappear.
What is your Sim City experience thus far?