Now, we didn’t mind Resident Evil 6, but it wasn’t even close to being the best game in the history of the sixteen year old franchise.*
After nine full length games, Resident Evil is starting to look at bit stale to gamers; sales of Resident Evil 6 weren’t as good as Capcom had hoped. This hasn’t gone unnoticed by Resident Evil series’ producer Masachika Kawata, who’s recently said in an interview with Eurogamer that the franchise might need “a slight reboot” to keep going.
Kawata insisted that the “slight reboot” would allow Resident Evil to move toward an open-world structure.
“Once we see Revelations released on consoles, we’ll be looking very carefully at how the title is received and what feedback we get,” said Kawata. “We’ll definitely be looking at that as a signpost for where we need to be going next.”
Resident Evil: Revelations, a game that Capcom is porting to Xbox 360 and PS3 from Nintendo 3DS, is due in May.
It looks like the reboot strategy has worked for the Devil May Cry franchise with Ninja Theory’s westernised DmC: Devil May Cry. Do you think a similar move is necessary (and will work) for Resident Evil?
*For the record, you simply can’t beat Resident Evil 2. Resident Evil 4 does come close, though.