Dead Space 3 PC port lacks visual options in name of consistency

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Game Info

GAME NAME: Dead Space 3

DEVELOPER(S): Visceral

PUBLISHER(S): EA

PLATFORM(S): PC, PS3, Xbox 360

GENRE(S): Survival horror

RELEASE DATE(S): 8 February 2013

Dead Space 3 developer Visceral Games has come under fire from PC users  for their game’s omission of HD textures and DirectX 11 support.

After rumours surfaced last week about the “bare bones” port, executive producer Steve Papoutsis spoke out today, saying, “We continue to evolve our games as we develop them, but we certainly don’t target PC as something that’s going to be significantly different.”

This comes after Dead Space 2‘s PC port was praised  for its graphical fidelity and visual tuning options. “We aren’t trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone’s having that same experience,” he added.

The advanced anti-aliasing configuration and shadow rendering settings found in Dead Space 2 (which were really effective) are said to be notably absent from Isaac’s latest thriller romp, a move that is sure to deter many “hardcore” PC users and enthusiasts.

This isn’t Dead Space 3‘s only recent dance in the spotlight however, after reports surfaced that players could use microtransactions to buy in-game crafting materials to fulfill a gamer’s need for “instant gratification”.

I’d be gratified if I could configure a game’s visuals to suit my $2,000 PC, and not a generation of seven year old consoles…

 

Author: Bryce Wilson View all posts by
Bryce is a passionate Australian video game and technology reviewer based out of Melbourne, Victoria. Currently undertaking a Bachelor of Arts, Bryce has years of literary experience covering games, tech, and everything in between.

One Comment on "Dead Space 3 PC port lacks visual options in name of consistency"

  1. Dave C Haldane 29 January 2013 at 2.24 am -

    Way to prove you're out of touch with your audience Visceral/EA!

    I wasn't overly keen on the game anyway so I'm not super upset but it seems like a dumb move to me. That said is it hard to provide HD textures? I wouldn't know for sure but I assume it would be a minimal amount of work for the reward.

    Either way this pisses me off. Just another example of a developer/publisher concentrating on the quick/easy way to make a buck rather than providing a good product.