[one_half=”yes”][gameinfo title=”Game Info” game_name=”Halo 4″ developers=”343″ publishers=”Microsoft” platforms=”Xbox 360″ genres=”FPS” release_date=”6 November 2012″][/one_half]
Well, this will be good news for some, and bad news for others. Recently, 343 has taken to the Halo Waypoint blog to introduce and outline “Specializations” in the upcoming Halo 4.
Halo 4 online multiplayer will now let you choose from one of eight Specializations (I know I’m using a “z” there, but that’s what 343 has used, so shhh!), available after your Spartan reaches a rank of Level 50. Each of the character classes have nine levels of unlockable upgrades, including outfits, weapons and armour; a tenth and final level can also be unlocked and grants your Spartan a class-specific ability.
Of the eight Specializations in total, two will be available with Halo 4‘s launch on 6 November: Pioneer, which allows you to gain XP at an accelerated rate, and Wetworks, which gives your Spartan enhanced Promethean Vision and a quieter sprint.
The other six Specializations — Engineer, Tracker, Rogue, Stalker, Patherfinder and Operator — will slowly unlock after launch, unless you’ve picked up theHalo 4Limited Edition; in that case, you’ll have access to all eight from the get-go.
I’m torn on the idea of Specializations, myself. I like the idea, but I’m not crazy on the way the Spartans look more and more like Elites with every passing screenshot I see. What do you think of these changes to the franchise?