Bravely Default job system details

Bravely Default job system details

24 July 2012

Bravely Default: Flying Fairy is the highly anticipated new 3DS RPG release from Square-Enix. Due out in Japan at the end of the year, it’s hoped that we’ll see an English port some time in 2013.

Luckily, thanks to an article at Dengekionline, we’ve been able to get an insight into the job system; It sure looks interesting.

Characters can choose from a number of jobs, each with it’s own skills and commands. Commands are split into two types; active and passive. Active commands are those you have to instigate yourself like a fire spell or a sword attack whilst passive skills are automatically triggered like counter, protect or HP+10%. Each command comes with a specific job point (JP) cost which is a clever way of preventing you from building a super character as you only have a finite limit of points with which to select skills. JP is earnt as you level up your core character whilst commands are unlocked by level up the individual jobs. Currently it looks like job levelling is separate from character levelling and capped at 10.

In a fashion similar to Final Fantasy V commands you learn carry over between professions. Theoretically, this means you could utilise skills not normally associated with certain jobs. For example, you might level a healer all the way up to level 10 and then play as a warrior and use healing spells. This worked very well in Dragon’s Quest IX and I really hope Bravely Default works in a similar fashion.

I don’t know about you guys but I love thee sorts of games and everything about Bravely Default looks like it’s going to be fantastic! Fingers crossed we get to see a decent demo and some English footage at TGS.